Remember, if you will, that I cited several major and glaring problems with the first Just Cause, just from the demo alone. I'm totally willing to admit that the demo is not the same as the finished product, but the release date for Just Cause 2 is later this month, surely the recently released demo is a good gauge of the final product.
I hope that's not so. The demo had a few minor technical bugs: mainly, that when I pressed the buttons the demo told me to press, nothing happened. I think I stood in the middle of an empty field slamming the "Y" button on my controller because the demo told me doing so would call the Black Market. Now, maybe they didn't include the Black Market in the demo and that's why it wasn't working, which wouldn't surprise me. If it's not included in the demo, though, please don't tell me it is. That's misleading, and aggravating: when I say "stood in the middle of an empty field," I'm talking about both my character's physical position and my own mental state.
I can look past technical errors, but there were a few more fundamental errors that ate at me. First, the demo was timed. I had a half an hour with it, and after that, fuck off and die. Buy it or don't, asshole, but you're not getting something for nothing. What if I can't make my decision in just a half hour? I mean, I did, but what if I had been unable to?
Both Just Cause and its sequel share one fundamental problem, for me. There's no real apparent storyline, or at least not one strong enough to be present in the demo. It has a free-run mission select system reminiscent of the Grand Theft Auto franchise, but the difference is that GTA managed it flawlessly. The amount of sheer and vast expanses of land in Just Cause and Just Cause 2 make the free-run system a chore; I understand that all I have to do is go to Village A for my next mission, but right now it's on the other side of the fucking island and there's a God damned mountain in my way, and there's not a fucking car in sight. Then the game becomes virtual hiking, and guess what? I'd rather actually hike--it's free.
I see the gameplay videos and think about the amount of agency inherent in a system that allows you to steal a car, hop on its roof, fire your weapons, jump to another vehicle, hang on to the bumper, pop that driver in the head, slide into that driver seat, speed up to 80 mph, hop back on the roof and take off on your parachute as the car heads over a cliff. That appeals to me--every sense of me. But it just doesn't deliver in a package that's manageable and playable, and that saddens me.
Save your money, kids. Splinter Cell: Conviction drops April 1st.